Anderson’s revelation that Tsujimoto and Fujioka were involved in the production will likely come as a surprise to fans, who balked at the trailer upon release yesterday, complaining that the main characters stray too far from the source material.
Anderson doesn’t think so, though it remains to be seen how much of the game’s world appears in the movie. The Diablos, seen in the film’s trailer, seem to be somewhat faithful, and Tony Jaa’s Hunter will likely be familiar to fans of the video game series.
Speaking to Screen Rant during an interview to coincide with the Monster Hunter panel at New York Comic-con, Anderson says that he’s learned from all his previous video game movies that fans appreciate when an adaptation remains faithful to its source. As such, he says, he got Ryozo Tsujimoto and Kaname Fujioka to approve everything that is on screen in the movie, imbuing the film with as much of the games’ “DNA” as possible. Anderson adds that it wasn’t just about approval, but that the pair were involved in the “fabric” of the filmmaking process from start to finish. You can read his full comments below:
I think you learn from every movie that you make. If you ever get to the point where you think you know everything as the filmmaker, that’s when you should quit making movies. Every movie is a learning experience, and certainly in the field of video game adaptations, I’m a lot more experienced than mostI’ve always approached video game adaptations as, first and foremost, a fan. I’ve never adapted anything that I wasn’t a huge fan of, that I wasn’t a player of, that I wasn’t really immersed in the world of. That, to me, has always been the key to my approach – play the games and be immersed in the world